β±οΈ Delay
T = 60000 / BPM β’ 1/4 = T β’ 1/8 = T/2 β’ Dotted 1/8 = TΓ0.75 β’ Slapback = T/4
π Reverb (REV-X)
Pre-delay = clamp(T/8, 40, 80) β’ Decay = T Γ decayMul β’ LPF = 10kHz β (BPMβ60)Γ20Hz
π Compressor
Attack = T / atkDiv β’ Release = T / relDiv β’ Ratio: style + density offset
πͺ Gate
Hold = T / holdDiv β’ Release = T / relDiv β’ Threshold = base + energyΓ20
ποΈ EQ Harmonic (Key-based)
Body = rootFreq β’ Mud = rootFreq Γ 2 β’ Presence = rootFreq Γ 16 β’ Air = rootFreq Γ 32
π Sub-Bass & Vocal EQ
SubBass = rootFreq Γ· 2βΏ (30-65Hz) β’ VocalLowCut = subFreq Γ 2.5